Language Games
Communication: it's the oldest problem we have. It's already hard enough to talk to people, but as software engineers we have to talk to computers as well - often at the same time. Getting communication wrong leads to problems anywhere between 'my code is buggy' to 'this project is 6 months overdue and doesn't meet any of the requirements'. There are thousands of books, webinars and conference talks out there about how to communicate more effectively, and we still haven't figured it out.
In this talk, I'll take you through some rigorous frameworks for thinking about communication, and explain how they can help you talk both to people and to computers. I'll argue that it's actually much easier to communicate with computers than other human beings, and that the inability to communicate perfectly isn't a failure - it's normal. Finally, I'll talk about what all of this means for us as engineers, designers and producers of software, and what we can do to make all our lives a little easier.
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A Short Summary of the Last Decades of Data ManagementHannes MühleisenTuesday Jun 11, 13:25
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Lessons From The Pitlane with Marc PriestleyMarc PriestleyWednesday Jun 12, 09:10
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X Marks the Spot: Navigating Possible Futures with Wardley MapsSimon WardleyWednesday Jun 12, 16:30
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Compliance & Regulatory Standards Are NOT Incompatible With Modern Development Best PracticesCharity MajorsTuesday Jun 11, 09:10
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How a passion for oceans can utilize synergies of technology.Signe SimonsenWednesday Jun 12, 13:25
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There’s no AI in human: Navigating The Intersection of Technology and HumanityImran RashidTuesday Jun 11, 17:10